Second Life Sketches: Back From The Dead
Fri Nov 30, 2007 8:27am PST

Real life and work takes priority over Second Life, especially when one in two login attempts fail. But I still find time play a bit of I Am Legend as a zombie Darkseeker, When I announce my entrance I am met with expletives from the people playing uninfected humans.


Second Life Sketches: I Am Legend
Fri Oct 19, 2007 9:30am PDT

I’ve been playing “I Am Legend: Survival” this week. It’s rare to find something in Second Life that really Just Works, but “I Am Legend” is it.


Second Life Sketches - If By Sea
Fri Oct 5, 2007 10:41am PDT

Ever sailed a boat in Second Life? Take the wrong course, and you find yourself plummeting down through sea and bedrock and out the bottom into some peculiar underworld void.


Second Life Sketches: Drive My Car
Fri Sep 28, 2007 11:09am PDT

I have always felt that there’s really only one way to properly see and understand the mainland. Drive.


Second Life Sketches: Brief Lines
Fri Sep 21, 2007 6:38am PDT

I’ve done my usual seasonal move. I’m now located on the Fort Stygian sim, part of the Wastelands chain. The Stygian Pirate Nest is a sort of hideous tin blood-bucket bar on legs, just west of the Fort Stygian landing point.


Second Life Sketches: In All The Old Familiar Places
Fri Sep 7, 2007 6:30am PDT

Updates on Carnage Island, Armory Extreme, The Wastelands, and Babbage


Second Life Sketches: Back On The Road
Fri Aug 24, 2007 10:40am PDT

Kowloon, north of Hong Kong, is sometimes cited as the most densely-populated place on Earth. Even its new constructions look like rusted-out hulks. It now has a simulation in Second Life, and it’s really kind of creepy.


Second Life Sketches: Comeback
Fri Aug 10, 2007 11:46am PDT

I arrived at an inworld appearance for novel CROOKED LITTLE VEIN to find some forty-five avatars waiting for me. Luckily, none were waiting in the tall grass to fire giant singing genitals at me. Which is always a concern at these things.


Second Life Sketches: Field Notes
Fri Jul 13, 2007 11:56am PDT

If you leave the settlement at the post-apocalyptic Glass Earth sim, it may be considered fair game for the inhabitants to track you down and do a variety of fairly uncivilised things which have nothing to do with romantic love.


Second Life Sketches: Random Grid Failures
Sat Jul 7, 2007 8:29am PDT

At the Secondfest summer music festival, I found three likeness-avatars of the band New Young Pony Club, hidden behind the wings and timed out. I debated doing something despicable to them.


Second Life Sketches: The Great Fissure (2)
Fri Jun 29, 2007 8:24am PDT

Even in Second Life, there’s no inalienable privilege to walk into someone’s house and rub a dead badger over the walls.


Second Life Sketches: The Great Fissure
Fri Jun 15, 2007 1:21pm PDT

Some four days ago, a new sim called the Great Fissure was instantiated on the Second Life grid. This happens pretty much every day, of course: but it’s not every day that I get to be in on it from the start. This is how land happens on Second Life.


Second Life Sketches: The Sky Is Falling
Fri Jun 8, 2007 10:03am PDT

Toxian City offers the most intense role playing experience in Second Life.


Second Life Sketches: The Lay Of The Land
Fri Jun 1, 2007 8:52am PDT

A week before I left Winterstate, I played a dirty trick. I put out a pool that spawns zombies — shambling, moaning fake avatars that lurch after the nearest person and try to bite them. And I switched off Safe mode.


Second Life Sketches: Mapping
Fri May 25, 2007 1:58pm PDT

Sometimes I just jump: Pull up the big zoomable map of the world. Zoom in until I find an island name I like, and double-click a random point to activate the teleport. And jump.


Second Life Sketches: Shipwrecked And Abandoned
Fri May 11, 2007 9:08am PDT

With the population of a small village in a world the size of eight Manhattans, Second Life can be a lonely place. There’s nothing for a Second Life columnist to do but jump from place to place, looking for signs of life.


Second Life Sketches: Things People Buy
Fri May 4, 2007 1:29pm PDT

What really makes the virtual world go round is commerce, with any object you can imagine — and some you’d rather not — up for sale.


Second Life Sketches: Night Tours
Fri Apr 27, 2007 8:58am PDT

It amuses me, this week, to do a photojournal. This is a quick tour of my weekly haunts in Second Life: the virtual world the way I habitually see it.


Second Life Sketches: From Hell’s Kitchen to Dune
Fri Apr 20, 2007 12:21pm PDT

Themed sims, from 1980’s New York to the sci-fi world of Frank Herbert’s Arrakis, use art, homage and roleplay to create some of Second Life’s most beautiful and inventive environments.


Second Life Sketches: The Island Of Lost Souls
Fri Mar 30, 2007 9:19am PDT

Memoris is a virtual graveyard, a necropolis for Second Life. The gentle, rolling green hills are studded with ethereal grey placeholders.



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